SQE Leaderboard/Laguna S 2.1
Laguna S 2.1
kkuspa/Laguna-S-2.1-NVFP4-0804
SQE score
96
blended mean, 5 reps
Gate
5/5
all reps counted
Wilson 95% low
≥56.6%
lower confidence bound
Shots to green
1
median of 5 reps
Every published metric
Run configuration
- Endpoint model
- kkuspa/Laguna-S-2.1-NVFP4-0804
- SWE-bench Pro
- 59.4% · SWE-bench Pro · Poolside (Laguna S 2.1)
- Reps
- 5
- Max shots
- 3
- Feedback tier
- 1
- Context cap
- 200K
- Token budget / run
- 6M
- Turn cap / shot
- 120
- Thinking budget
- 4.096K
- Sandbox digest
- quality-eval-sandbox@sha256:242ebd2f73c1c1ffa90c3ccb7913574f91e74a89dd1e4cf874f907a3129149c5
Review
Generated by claude-haiku-4-5Fourline / NVFP4 Quantized Codec — Operator Review
Outcome: FULL PASS (5/5 shots, 100% scenario success, 96% blended quality)
The candidate model (Laguna-S-2.1 NVFP4, a 4-bit weight quantization) delivered a complete, correct Fourline Connect-Four game implementation across five independent runs. All success criteria were met on first shot in every rep: typecheck zero, lint zero, all 15 Playwright scenarios passed (including 2 held-out), gate threshold exceeded, and full spec conformance. Code structure adhered strictly to guidelines (pure immutable TypeScript, domain logic under src/game/, UI in src/main.ts). No overfitting, no regressions, no flakiness.
Quality scores ranged 93.3–98.3% (avg 96.4%). Token efficiency varied (8.6% – 65.4%, avg 49.0%), explained by rep-to-rep context depth rather than model inconsistency. Wall-clock time was reasonable (10–18 min per shot). The model exhibited mature engineering discipline: self-initiated typecheck/lint runs (100% of reps), proactive test authoring (verified game logic end-to-end via Playwright), and clean shutdown (killed dev servers, cleaned temp files).
Strengths
- Zero-shot correctness: 5/5 reps hit
green=truefirst shot; no repair loops needed. - Spec fidelity: All 15 scenarios passed, including held-out traces; trap observations (8 cols, 7 rows, Y start) exact.
- Robust domain logic: Pure, immutable implementation with correct gravity physics, win detection (horizontal/vertical/diagonal), state rejection for illegal moves, post-game locking.
- UI completeness: All required
data-testidattributes present and visible; keyboard bindings (arrows, enter/space, digits 1–8) functional; harness API (__fourline) correctly gated to?test=1only. - Code discipline: Followed GUIDELINES.md (no classes, no default exports, frozen/deep-readonly types, strict eslint pass). Proactive testing (7 Playwright scenarios written and validated before finish).
- Operational maturity: Self-initiated typecheck/lint (6–10 per rep), deliberate server lifecycle management, temp file cleanup.
Failure Modes
- Minor tool errors: 1–6 per rep (mostly
edit_filemismatches on identical new_string; one per rep on average). These did not stall work; model recovered within same turn. - Reasoning-only stalls: One rep (r5) had a single reasoning-only turn (turn 63) without tool calls, requiring nudge. Model resumed immediately.
- Finish rejections: Two reps (r1, r2) had finish calls rejected, likely premature claims before verification completed. Model resubmitted correctly after harness confirmed green.
Serving & Harness Notes
- Turn budget: 71–108 turns (avg 86.8), well within safety limit. No runaway loops.
- Context burn: 2.0–5.9M prompt tokens per rep (avg 4.1M); efficient use of file reads and targeted edits.
- Tool errors: Concentrated in
edit_file(failed string matches). Norun_commandor harness-API errors. - Reasoning-only gaps: One instance (r5, turn 63). Nudge was sufficient; no impact on outcome.
Bottom line: NVFP4 quantization showed no measurable quality degradation for this coding task. The model demonstrated strong first-shot reliability, adherence to coding standards, and pragmatic engineering practices. Suitable for production use in similar structured TypeScript tasks.